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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioCommandFence
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioThread.h |
| Include | #include "AudioThread.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
void Wait
&40;
bool bProcessGameThreadTasks
&41; const
Remarks
Waits for pending fence commands to retire. Waits for pending fence commands to retire.
Parameters
| Name | Description |
|---|---|
| bProcessGameThreadTasks, if | true we are on a short callstack where it is safe to process arbitrary game thread tasks while we wait |