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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FNonAbandonableTask
- FAsyncRealtimeAudioTaskWorker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Syntax
template<class T>
class FAsyncRealtimeAudioTaskWorker : public FNonAbandonableTask
Variables
Type | Name | Description | |
---|---|---|---|
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T * | AudioBuffer | |
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uint8 * | AudioData | |
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uint32: 1 | bLooped | |
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uint32: 1 | bLoopingMode | |
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uint32: 1 | bSkipFirstBuffer | |
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int32 | BytesWritten | |
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int32 | MaxSamples | |
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int32 | NumPrecacheFrames | |
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ERealtimeAudioTaskType | TaskType | |
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USoundWave * | WaveData |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAsyncRealtimeAudioTaskWorker
(
T* InAudioBuffer, |
||
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FAsyncRealtimeAudioTaskWorker
(
USoundWave* InWaveData, |
||
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FAsyncRealtimeAudioTaskWorker
(
T* InAudioBuffer, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | DoWork () |
|
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bool | ||
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int32 | ||
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TStatId | GetStatId () |
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ERealtimeAudioTaskType | GetTaskType () |