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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
Syntax
template<class T>
class FAsyncRealtimeAudioTaskProxy
Constructors
Type | Name | Description | |
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FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
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FAsyncRealtimeAudioTaskProxy
(
USoundWave* InWaveData, |
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FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | EnsureCompletion
(
bool bDoWorkOnThisThreadIfNotStarted |
|
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FAsyncRealtimeAudioTaskWorker< T > & | GetTask () |
|
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bool | IsDone () |
|
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void |