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Unreal Engine C++ API Reference > Runtime > Engine > FAsyncRealtimeAudioTaskProxy > FAsyncRealtimeAudioTaskProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
Include | #include "AudioDecompress.h" |
FAsyncRealtimeAudioTaskProxy
&40;
USoundWave &42; InWaveData,
uint8 &42; InAudioData,
int32 InMaxSamples
&41;