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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BlendTwoPosesTogetherPerBone
(
const FAnimationPoseData& SourcePoseOneData, |
AnimationRuntime.h | ||
static void BlendTwoPosesTogetherPerBone
(
const FCompactPose& SourcePoseOneData, |
AnimationRuntime.h | ||
static void BlendTwoPosesTogetherPerBone
(
const FCompactPose& SourcePose1, |
Blends together a set of poses, each with a given weight. | AnimationRuntime.h |
BlendTwoPosesTogetherPerBone(const FAnimationPoseData &, const FAnimationPoseData &, const TArray< float > &, FAnimationPoseData &)
| Name | BlendTwoPosesTogetherPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendTwoPosesTogetherPerBone
(
const FAnimationPoseData & SourcePoseOneData,
const FAnimationPoseData & SourcePoseTwoData,
const TArray < float > & WeightsOfSource2,
FAnimationPoseData & OutAnimationPoseData
)
BlendTwoPosesTogetherPerBone(const FCompactPose &, const FCompactPose &, const TArray< float > &, FCompactPose &)
| Name | BlendTwoPosesTogetherPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendTwoPosesTogetherPerBone
(
const FCompactPose & SourcePoseOneData,
const FCompactPose & SourcePoseTwoData,
const TArray < float > & WeightsOfSource2,
FCompactPose & OutAnimationPoseData
)
BlendTwoPosesTogetherPerBone(const FCompactPose &, const FCompactPose &, const FBlendedCurve &, const FBlendedCurve &, const TArray< float > &, FCompactPose &, FBlendedCurve &)
Description
Blends together a set of poses, each with a given weight. This function is for BlendSpace per bone blending. BlendSampleDataCache contains the weight information
This blends in local space
| Name | BlendTwoPosesTogetherPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void BlendTwoPosesTogetherPerBone
(
const FCompactPose & SourcePose1,
const FCompactPose & SourcePose2,
const FBlendedCurve & SourceCurve1,
const FBlendedCurve & SourceCurve2,
const TArray < float > & WeightsOfSource2,
FCompactPose & ResultPose,
FBlendedCurve & ResultCurve
)
Parameters
| Name | Remarks |
|---|---|
| ResultPose | Output pose of relative bone transforms. |