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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
FAnimationPoseData& BaseAnimationPoseData, |
AnimationRuntime.h | ||
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
FCompactPose& BasePose, |
Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized | AnimationRuntime.h |
AccumulateMeshSpaceRotationAdditiveToLocalPose(FAnimationPoseData &, const FAnimationPoseData &, float)
| Name | AccumulateMeshSpaceRotationAdditiveToLocalPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
FAnimationPoseData & BaseAnimationPoseData,
const FAnimationPoseData & MeshSpaceRotationAdditiveAnimationPoseData,
float Weight
)
AccumulateMeshSpaceRotationAdditiveToLocalPose(FCompactPose &, const FCompactPose &, FBlendedCurve &, const FBlendedCurve &, float)
Description
Accumulate a MeshSpaceRotation Additive pose to a local pose. Rotations are NOT normalized
| Name | AccumulateMeshSpaceRotationAdditiveToLocalPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateMeshSpaceRotationAdditiveToLocalPose
(
FCompactPose & BasePose,
const FCompactPose & MeshSpaceRotationAdditive,
FBlendedCurve & BaseCurve,
const FBlendedCurve & AdditiveCurve,
float Weight
)