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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AccumulateAdditivePose
(
FAnimationPoseData& BaseAnimationPoseData, |
AnimationRuntime.h | ||
static void AccumulateAdditivePose
(
FCompactPose& BasePose, |
Accumulate Additive Pose based on AdditiveType | AnimationRuntime.h |
AccumulateAdditivePose(FAnimationPoseData &, const FAnimationPoseData &, float, enum EAdditiveAnimationType)
| Name | AccumulateAdditivePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateAdditivePose
(
FAnimationPoseData & BaseAnimationPoseData,
const FAnimationPoseData & AdditiveAnimationPoseData,
float Weight,
enum EAdditiveAnimationType AdditiveType
)
AccumulateAdditivePose(FCompactPose &, const FCompactPose &, FBlendedCurve &, const FBlendedCurve &, float, enum EAdditiveAnimationType)
Description
Accumulate Additive Pose based on AdditiveType
| Name | AccumulateAdditivePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include Path | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void AccumulateAdditivePose
(
FCompactPose & BasePose,
const FCompactPose & AdditivePose,
FBlendedCurve & BaseCurve,
const FBlendedCurve & AdditiveCurve,
float Weight,
enum EAdditiveAnimationType AdditiveType
)