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| Name | FAnimNodeExposedValueHandler_PropertyAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include Path | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FAnimNodeExposedValueHandler_PropertyAccess : public FAnimNodeExposedValueHandler_Base
Inheritance Hierarchy
- FAnimNodeExposedValueHandler → FAnimNodeExposedValueHandler_Base → FAnimNodeExposedValueHandler_PropertyAccess
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CopyRecords | TArray< FExposedValueCopyRecord > | Direct data access to property in anim instance. | Animation/ExposedValueHandler.h | |
| PropertyAccessLibrary | const FPropertyAccessLibrary * | Cached property access library ptr. | Animation/ExposedValueHandler.h |
Functions
Public
Overridden from FAnimNodeExposedValueHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
const FAnimationBaseContext& InContext |
Execute the handler to set specified values in a node. | Animation/ExposedValueHandler.h | |
virtual void Initialize
(
const UClass* InClass |
Set up the handler when the class is loaded. | Animation/ExposedValueHandler.h |