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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimExecutionContext > API/Runtime/Engine/FAnimExecutionContext/FData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FData
(
const FAnimationBaseContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
const FAnimationInitializeContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
const FAnimationUpdateContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
FPoseContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
FComponentSpacePoseContext& InContext |
Animation/AnimExecutionContext.h |
FData(const FAnimationBaseContext &)
| Name | FData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimExecutionContext.cpp |
FData
(
const FAnimationBaseContext & InContext
)
FData(const FAnimationInitializeContext &)
| Name | FData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimExecutionContext.cpp |
FData
(
const FAnimationInitializeContext & InContext
)
FData(const FAnimationUpdateContext &)
| Name | FData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimExecutionContext.cpp |
FData
(
const FAnimationUpdateContext & InContext
)
FData(FPoseContext &)
| Name | FData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimExecutionContext.cpp |
FData
(
FPoseContext & InContext
)
FData(FComponentSpacePoseContext &)
| Name | FData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimExecutionContext.cpp |
FData
(
FComponentSpacePoseContext & InContext
)