Navigation
API > API/Runtime > API/Runtime/Engine
Context used to expose anim graph execution to BP function libraries.
| Name | FAnimExecutionContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimExecutionContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimExecutionContext.h | |||
FAnimExecutionContext
(
const FAnimExecutionContext& InOther |
Animation/AnimExecutionContext.h | ||
FAnimExecutionContext
(
TWeakPtr< FData > InData |
Animation/AnimExecutionContext.h |
Structs
| Name | Remarks |
|---|---|
| FData | Internal data, weakly referenced. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationBaseContext * GetBaseContext() |
Access internal context. Will return nullptr if invalid. | Animation/AnimExecutionContext.h | |
bool IsValid() |
Is this a valid context? | Animation/AnimExecutionContext.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
InternalContextType * GetInternalContext() |
Access internal context. Will return nullptr if invalid or an incorrect type is requested. | Animation/AnimExecutionContext.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static OtherContextType ConvertToType
(
const FAnimExecutionContext& InContext, |
Convert to a derived type. | Animation/AnimExecutionContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimExecutionContext & operator=
(
const FAnimExecutionContext& InOther |
Animation/AnimExecutionContext.h |