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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimExecutionContext
Internal data, weakly referenced.
| Name | FData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
Syntax
struct FData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FData
(
const FAnimationBaseContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
const FAnimationInitializeContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
const FAnimationUpdateContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
FPoseContext& InContext |
Animation/AnimExecutionContext.h | ||
FData
(
FComponentSpacePoseContext& InContext |
Animation/AnimExecutionContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FAnimationBaseContext * | The context used when executing this node, e.g. FAnimationUpdateContext, FPoseContext etc. | Animation/AnimExecutionContext.h | |
| ContextType | EContextType | The phase we are in. | Animation/AnimExecutionContext.h |