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Stores the raw rich curves as FCompressedRichCurve internally with optional key reduction and key time quantization.
| Name | FAnimCurveBufferAccess |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformIndexable.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec_UniformIndexable.h" |
Syntax
struct FAnimCurveBufferAccess
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimCurveBufferAccess
(
const UAnimSequenceBase* InSequence, |
Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
FAnimCurveBufferAccess
(
const UAnimSequenceBase* InSequence, |
Animation/AnimCurveCompressionCodec_UniformIndexable.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCompressedData | bool | Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
| CompressedBuffer | const float * | Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
| NumSamples | int32 | Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
| RawCurve | const FFloatCurve * | Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
| SampleRate | float | Animation/AnimCurveCompressionCodec_UniformIndexable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumSamples() |
Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
float GetTime
(
int32 SampleIndex |
Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
float GetValue
(
int32 SampleIndex |
Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
bool IsValid() |
Animation/AnimCurveCompressionCodec_UniformIndexable.h |