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| Name | FFloatCurve |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
| Include Path | #include "Animation/AnimCurveTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FFloatCurve : public FAnimCurveBase
Inheritance Hierarchy
- FAnimCurveBase → FFloatCurve
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFloatCurve () |
Animation/AnimCurveTypes.h | ||
FFloatCurve
(
FSmartName InName, |
Animation/AnimCurveTypes.h | ||
FFloatCurve
(
FName InName, |
Animation/AnimCurveTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloatCurve | FRichCurve | Curve data for float. | Animation/AnimCurveTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyCurve
(
const FFloatCurve& SourceCurve |
We don't want to have = operator. This only copies curves, but leaving naming and everything else intact. | Animation/AnimCurveTypes.h | |
float Evaluate
(
float CurrentTime |
Animation/AnimCurveTypes.h | ||
| Animation/AnimCurveTypes.h | |||
void Resize
(
float NewLength, |
Animation/AnimCurveTypes.h | ||
void UpdateOrAddKey
(
float NewKey, |
Animation/AnimCurveTypes.h |