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API > API/Runtime > API/Runtime/Engine
| Name | FActorDescArchivePatcher |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescArchive.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDescArchive.h" |
Syntax
class FActorDescArchivePatcher : public FActorDescArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveProxy → FActorDescArchive → FActorDescArchivePatcher
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActorDescArchivePatcher
(
FArchive& InArchive, |
WorldPartition/WorldPartitionActorDescArchive.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetDataPatcher | FWorldPartitionAssetDataPatcher * | WorldPartition/WorldPartitionActorDescArchive.h | ||
| bIsPatching | bool | WorldPartition/WorldPartitionActorDescArchive.h | ||
| OutAr | FArchive & | WorldPartition/WorldPartitionActorDescArchive.h |
Functions
Public
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
void* V, |
WorldPartition/WorldPartitionActorDescArchive.h |