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API > API/Runtime > API/Runtime/Engine
| Name | FWorldPartitionAssetDataPatcher |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDesc.h |
| Include Path | #include "WorldPartition/WorldPartitionActorDesc.h" |
Syntax
struct FWorldPartitionAssetDataPatcher
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWorldPartitionAssetDataPatcher() |
WorldPartition/WorldPartitionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/WorldPartitionActorDesc.h | |||
| WorldPartition/WorldPartitionActorDesc.h | |||
bool DoPatch
(
FSoftObjectPath& InOutSoft |
WorldPartition/WorldPartitionActorDesc.h | ||
bool DoPatch
(
FTopLevelAssetPath& InOutPath |
WorldPartition/WorldPartitionActorDesc.h |