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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/EdGraph > API/Runtime/Engine/EdGraph/UEdGraphSchema
- UEdGraphSchema::DroppedAssetsOnNode()
- UAnimationGraphSchema::DroppedAssetsOnNode()
- UAnimationStateMachineSchema::DroppedAssetsOnNode()
- USoundCueGraphSchema::DroppedAssetsOnNode()
- UMetasoundEditorGraphSchema::DroppedAssetsOnNode()
- UEdGraphSchema_K2::DroppedAssetsOnNode()
- UAnimationGraphSchema::DroppedAssetsOnNode()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
| Include | #include "EdGraph/EdGraphSchema.h" |
virtual void DroppedAssetsOnNode
&40;
const TArray< struct FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphNode &42; Node
&41; const
Remarks
Called when asset(s) are dropped onto the specified node