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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/SoundCueGraph > API/Editor/AudioEditor/SoundCueGraph/USoundCueGraphSchema
- UEdGraphSchema::DroppedAssetsOnNode()
- USoundCueGraphSchema::DroppedAssetsOnNode()
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
| Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
| Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp |
virtual void DroppedAssetsOnNode
&40;
const TArray< FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphNode &42; Node
&41; const
Remarks
Called when asset(s) are dropped onto the specified node