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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DecompressPose
(
FCompactPose& OutPose, |
Animation/AnimCompressionTypes.h | ||
void DecompressPose
(
FCompactPose& OutPose, |
Animation/AnimCompressionTypes.h |
DecompressPose(FCompactPose &, const FCompressedAnimSequence &, const FAnimExtractContext &, USkeleton *, float, EAnimInterpolationType, bool, const TArray< FTransform > &, FName, const FRootMotionReset &)
| Name | DecompressPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void DecompressPose
(
FCompactPose & OutPose,
const FCompressedAnimSequence & CompressedData,
const FAnimExtractContext & ExtractionContext,
USkeleton * Skeleton,
float SequenceLength,
EAnimInterpolationType Interpolation,
bool bIsBakedAdditive,
const TArray < FTransform > & RetargetTransforms,
FName SourceName,
const FRootMotionReset & RootMotionReset
)
DecompressPose(FCompactPose &, const FCompressedAnimSequence &, const FAnimExtractContext &, USkeleton *, float, EAnimInterpolationType, bool, FName, FName, const FRootMotionReset &)
| Name | DecompressPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include Path | #include "Animation/AnimCompressionTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void DecompressPose
(
FCompactPose & OutPose,
const FCompressedAnimSequence & CompressedData,
const FAnimExtractContext & ExtractionContext,
USkeleton * SourceSkeleton,
float SequenceLength,
EAnimInterpolationType Interpolation,
bool bIsBakedAdditive,
FName RetargetSource,
FName SourceName,
const FRootMotionReset & RootMotionReset
)