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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent
| Type | Name | Description | |
|---|---|---|---|
| void | SetVisibility
(
bool bNewVisibility, |
Set visibility of the component, if during game use this to turn on/off | |
| void | SetVisibility
(
bool bNewVisibility, |
Internal function to set visibility of the component. Enum controls propagation rules. |