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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USceneComponent > API/Runtime/Engine/Components/USceneComponent/SetVisibility
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include | #include "Components/SceneComponent.h" |
void SetVisibility
&40;
bool bNewVisibility,
bool bPropagateToChildren
&41;
Remarks
Set visibility of the component, if during game use this to turn on/off