Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UActorComponent::InvalidateLightingCacheDetailed()
- UPrimitiveComponent::InvalidateLightingCacheDetailed()
- UModelComponent::InvalidateLightingCacheDetailed()
- UStaticMeshComponent::InvalidateLightingCacheDetailed()
- ULandscapeComponent::InvalidateLightingCacheDetailed()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void InvalidateLightingCacheDetailed
&40;
bool bInvalidateBuildEnqueuedLighting,
bool bTranslationOnly
&41;
Remarks
Called when this actor component has moved, allowing it to discard statically cached lighting information.