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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UModelComponent
- UPrimitiveComponent::GetStreamingRenderAssetInfo()
- UModelComponent::GetStreamingRenderAssetInfo()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h |
Include | #include "Components/ModelComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp |
virtual void GetStreamingRenderAssetInfo
&40;
FStreamingTextureLevelContext & LevelContext,
TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
&41; const
Remarks
Enumerates the streaming textures/meshes used by the primitive.
Parameters
Name | Description |
---|---|
LevelContext | Level scope context used to process texture streaming build data. |
OutStreamingRenderAssets | Upon return, contains a list of the streaming textures/meshes used by the primitive. |