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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::UninitializeComponent()
- UCharacterTrajectoryComponent::UninitializeComponent()
- UXRCreativePointerComponent::UninitializeComponent()
- UStateTreeComponent::UninitializeComponent()
- UXRCreativeITFComponent::UninitializeComponent()
- UBlackboardComponent::UninitializeComponent()
- UBehaviorTreeComponent::UninitializeComponent()
- UUIFrameworkPlayerComponent::UninitializeComponent()
- UNetworkPhysicsComponent::UninitializeComponent()
- UAbilitySystemComponent::UninitializeComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void UninitializeComponent&40;&41;
Remarks
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true