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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UObject::PreEditUndo()
- UActorComponent::PreEditUndo()
- ULevelInstanceComponent::PreEditUndo()
- UGeometryCacheComponent::PreEditUndo()
- UPCGComponent::PreEditUndo()
- UStaticMeshComponent::PreEditUndo()
- UWaterBodyComponent::PreEditUndo()
- ULandscapeComponent::PreEditUndo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void PreEditUndo&40;&41;
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.