Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeComponent
- UObject::PreEditUndo()
- UActorComponent::PreEditUndo()
- ULandscapeComponent::PreEditUndo()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include | #include "LandscapeComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
virtual void PreEditUndo&40;&41;
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.