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- UObject::PreEditUndo()
- UActorComponent::PreEditUndo()
- UPCGComponent::PreEditUndo()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/PCGComponent.h |
| Include | #include "PCGComponent.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/PCGComponent.cpp |
virtual void PreEditUndo&40;&41;
Remarks
Called before applying a transaction to the object. Default implementation simply calls PreEditChange.