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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UActorComponent
- UActorComponent::OnComponentCreated()
- UARLifeCycleComponent::OnComponentCreated()
- ULandscapeCircleHeightPatch::OnComponentCreated()
- UDisplayClusterPreviewComponent::OnComponentCreated()
- UWidgetInteractionComponent::OnComponentCreated()
- ULandscapePatchComponent::OnComponentCreated()
- ULandscapeCircleHeightPatch::OnComponentCreated()
- UVCamComponent::OnComponentCreated()
- UNiagaraComponent::OnComponentCreated()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void OnComponentCreated&40;&41;
Remarks
Called when a component is created (not loaded). This can happen in the editor or during gameplay