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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARLifeCycleComponent
- UActorComponent::OnComponentCreated()
- UARLifeCycleComponent::OnComponentCreated()
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
| Include | #include "ARLifeCycleComponent.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARLifeCycleComponent.cpp |
virtual void OnComponentCreated&40;&41;
Remarks
Called when a component is created (not loaded). This can happen in the editor or during gameplay