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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components > API/Plugins/DisplayCluster/Components/UDisplayClusterPreviewComponent
- UActorComponent::OnComponentCreated()
- UDisplayClusterPreviewComponent::OnComponentCreated()
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h |
| Include | #include "Components/DisplayClusterPreviewComponent.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterPreviewComponent.cpp |
virtual void OnComponentCreated&40;&41;
Remarks
Called when a component is created (not loaded). This can happen in the editor or during gameplay