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Unreal Engine C++ API Reference > Runtime > Engine > Camera > UCameraShakeBase
Type | Name | Description | |
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void | ApplyScale
(
const FCameraShakeUpdateParams& Params, |
Applies all the appropriate auto-scaling to the current shake offset (only if the result is "relative") |
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void | ApplyScale
(
float Scale, |
Applies the given scale to the current shake offset (only if the result is "relative") |