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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildPoseFromRawData
(
const TArray< FRawAnimSequenceTrack >& InAnimationData, |
Populate InOutPose based on raw animation data. | BonePose.h | |
void BuildPoseFromRawData
(
const TArray< FRawAnimSequenceTrack >& InAnimationData, |
BonePose.h |
BuildPoseFromRawData(const TArray< FRawAnimSequenceTrack > &, const TArray< struct FTrackToSkeletonMap > &, FCompactPose &, float, EAnimInterpolationType, int32, float, FName, const TMap< int32, const struct FTransformCurve > )
Description
Populate InOutPose based on raw animation data.
| Name | BuildPoseFromRawData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void BuildPoseFromRawData
(
const TArray < FRawAnimSequenceTrack > & InAnimationData,
const TArray < struct FTrackToSkeletonMap > & TrackToSkeletonMapTable,
FCompactPose & InOutPose,
float InTime,
EAnimInterpolationType Interpolation,
int32 NumFrames,
float SequenceLength,
FName RetargetSource,
const TMap < int32, const struct FTransformCurve * > * AdditiveBoneTransformCurves
)
BuildPoseFromRawData(const TArray< FRawAnimSequenceTrack > &, const TArray< struct FTrackToSkeletonMap > &, FCompactPose &, float, EAnimInterpolationType, int32, float, FName, const TArray< FTransform > &, const TMap< int32, const FTransformCurve > )
| Name | BuildPoseFromRawData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
void BuildPoseFromRawData
(
const TArray < FRawAnimSequenceTrack > & InAnimationData,
const TArray < struct FTrackToSkeletonMap > & TrackToSkeletonMapTable,
FCompactPose & InOutPose,
float InTime,
EAnimInterpolationType Interpolation,
int32 NumFrames,
float SequenceLength,
FName SourceName,
const TArray < FTransform > & RetargetTransforms,
const TMap < int32, const FTransformCurve * > * AdditiveBoneTransformCurves
)