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Raw keyframe data for one track.Each array will contain either NumFrames elements or 1 element. One element is used as a simple compression scheme where if all keys are the same, they'll be reduced to 1 key that is constant over the entire sequence.
| Name | FRawAnimSequenceTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include Path | #include "Animation/AnimTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FRawAnimSequenceTrack
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SingleKeySize | const uint32 | Animation/AnimTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PosKeys | TArray< FVector3f > | Position keys. | Animation/AnimTypes.h | |
| RotKeys | TArray< FQuat4f > | Rotation keys. | Animation/AnimTypes.h | |
| ScaleKeys | TArray< FVector3f > | Scale keys. | Animation/AnimTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsNaN() |
Animation/AnimTypes.h | ||
bool Serialize
(
FArchive& Ar |
Animation/AnimTypes.h |