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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimBlueprintGeneratedClass
- UClass::PurgeClass()
- UBlueprintGeneratedClass::PurgeClass()
- UAnimBlueprintGeneratedClass::PurgeClass()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBlueprintGeneratedClass.cpp |
virtual void PurgeClass
&40;
bool bRecompilingOnLoad
&41;
Remarks
Purges out the properties of this class in preparation for it to be regenerated In editor, properties are not freed until DestroyPropertiesPendingDestruction is called.
Parameters
Name | Description |
---|---|
bRecompilingOnLoad | true if we are recompiling on load |