Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UClass
- UClass::PurgeClass()
- UWidgetBlueprintGeneratedClass::PurgeClass()
- UAnimBlueprintGeneratedClass::PurgeClass()
- UBlueprintGeneratedClass::PurgeClass()
- UWidgetBlueprintGeneratedClass::PurgeClass()
- UAnimBlueprintGeneratedClass::PurgeClass()
- URigVMMemoryStorageGeneratorClass::PurgeClass()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void PurgeClass
&40;
bool bRecompilingOnLoad
&41;
Remarks
Purges out the properties of this class in preparation for it to be regenerated In editor, properties are not freed until DestroyPropertiesPendingDestruction is called.
Parameters
Name | Description |
---|---|
bRecompilingOnLoad | true if we are recompiling on load |