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Unreal Engine C++ API Reference > Plugins > ACLPlugin
Inheritance Hierarchy
- ICompressedAnimData
- FACLDatabaseCompressedAnimData
References
Module | ACLPlugin |
Header | /Engine/Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes/AnimBoneCompressionCodec_ACLDatabase.h |
Include | #include "AnimBoneCompressionCodec_ACLDatabase.h" |
Syntax
struct FACLDatabaseCompressedAnimData : public ICompressedAnimData
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
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const UAnimBoneCompressionCodec_ACLDatabase * | Codec | The codec instance that owns us. |
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TArrayView< uint8 > | CompressedByteStream | Maps the compressed_tracks instance. Used in cooked build only. |
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TArray< uint8 > | CompressedClip | Holds the compressed_tracks instance for the anim sequence |
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acl::database_context< UE4DefaultDatabaseSettings > * | DatabaseContext | Maps the database context instance. Used in cooked build only. |
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uint32 | SequenceNameHash | The sequence name hash that owns this data. |
Destructors
Type | Name | Description | |
---|---|---|---|
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ICompressedAnimData implementation. |
Functions
Type | Name | Description | |
---|---|---|---|
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const acl::compressed_tracks * |
Overridden from ICompressedAnimData
Type | Name | Description | |
---|---|---|---|
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void | Bind
(
const TArrayView< uint8 > BulkData |
|
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int64 | ||
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bool | IsValid () |
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void | SerializeCompressedData
(
FArchive& Ar |