Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FPoseLinkBase
- FComponentSpacePoseLink
- FPoseLink
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FPoseLinkBase
Remarks
A pose link to another node
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bProcessed | Flag to prevent reentry when dealing with circular trees. | |
| FAnimNode_Base * | LinkedNode | The non serialized node pointer. | |
| int32 | LinkID | Serialized link ID, used to build the non-serialized pointer map. | |
| int32 | SourceLinkID | The source link ID, used for debug visualization. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AttemptRelink
(
const FAnimationBaseContext& Context |
Try to re-establish the linked node pointer. | |
| void | CacheBones
(
const FAnimationCacheBonesContext& Context |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| FAnimNode_Base * | GetLinkNode () |
This only used by custom handlers, and it is advanced feature. | |
| void | Initialize
(
const FAnimationInitializeContext& Context |
||
| void | SetDynamicLinkNode
(
FPoseLinkBase* InPoseLink |
This only used when dynamic linking other graphs to this one. | |
| void | SetLinkNode
(
FAnimNode_Base* NewLinkNode |
This only used by custom handlers, and it is advanced feature. | |
| void | Update
(
const FAnimationUpdateContext& Context |