Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SaveCachedPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SaveCachedPose.h |
| Include | #include "Animation/AnimNode_SaveCachedPose.h" |
Syntax
struct FAnimNode_SaveCachedPose : public FAnimNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGraphTraversalCounter | CachedBonesCounter | ||
| TArray< FCachedUpdateContext > | CachedUpdateContexts | ||
| FName | CachePoseName | Intentionally not exposed, set by AnimBlueprintCompiler | |
| FGraphTraversalCounter | EvaluationCounter | ||
| float | GlobalWeight | ||
| FGraphTraversalCounter | InitializationCounter | ||
| FPoseLink | Pose | ||
| FGraphTraversalCounter | UpdateCounter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FCachedUpdateContext |