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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_LinkedInputPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedInputPose.h |
Include | #include "Animation/AnimNode_LinkedInputPose.h" |
Syntax
struct FAnimNode_LinkedInputPose : public FAnimNode_Base
Variables
Type | Name | Description | |
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bool | bIsCachedInputPoseInitialized | CachedInputPose can have bone data allocated but uninitialized. |
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UE::Anim::FHeapAttributeContainer | CachedAttributes | |
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FBlendedHeapCurve | CachedInputCurve | |
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FCompactHeapPose | CachedInputPose | If this linked input pose is not dynamically linked, this cached data will be populated by the calling linked instance node before this graph is processed. |
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FName | Graph | The graph that this linked input pose node is in, filled in by the compiler |
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FPoseLink | InputPose | Input pose, optionally linked dynamically to another graph |
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FName | Name | The name of this linked input pose node's pose, used to identify the input of this graph. |
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int32 | OuterGraphNodeIndex | The node index of the currently-linked outer node. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | DynamicLink
(
FAnimInstanceProxy* InInputProxy, |
Called by linked instance nodes to dynamically link this to an outer graph |
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void | Called by linked instance nodes to dynamically unlink this to an outer graph |
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |
Constants
Name | Description |
---|---|
DefaultInputPoseName | The default name of this input pose |