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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FA2Pose
- FA2CSPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Syntax
struct FA2CSPose : public FA2Pose
Remarks
Component space poses.
Constructors
Type | Name | Description | |
---|---|---|---|
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FA2CSPose () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses.constructor - needs LocalPoses |
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void | AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses. |
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void | ConvertToLocalPoses
(
FA2Pose& LocalPoses |
Convert to local poses |
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FTransform | GetComponentSpaceTransform
(
int32 BoneIndex |
Do not access Bones array directly; use this instead. |
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FTransform | GetLocalSpaceTransform
(
int32 BoneIndex |
Returns local transform for the bone index. |
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int32 | GetParentBoneIndex
(
const int32 BoneIndex |
Get parent bone index for given bone index. |
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bool | IsValid () |
Returns if this struct is valid. |