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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FA2CSPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
FTransform GetComponentSpaceTransform
&40;
int32 BoneIndex
&41;
Remarks
Do not access Bones array directly; use this instead. This will fill up gradually mesh space bases.
Do not access Bones array directly but via this This will fill up gradually mesh space bases