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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FA2CSPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include | #include "Animation/AnimInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
FTransform GetLocalSpaceTransform
&40;
int32 BoneIndex
&41;
Remarks
Returns local transform for the bone index.
Do not access Bones array directly but via this This will fill up gradually mesh space bases