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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSet< TObjectPtr< UDataLayerInstance > > & GetDataLayerInstances () |
WorldPartition/DataLayer/WorldDataLayers.h | ||
virtual const TSet< TObjectPtr< UDataLayerInstance > > & GetDataLayerInstances () |
WorldPartition/DataLayer/WorldDataLayers.h | ||
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< UDataLayerAsset* >& InDataLayersAssets |
WorldPartition/DataLayer/WorldDataLayers.h | ||
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< const UDataLayerAsset* >& InDataLayersAssets |
WorldPartition/DataLayer/WorldDataLayers.h | ||
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< FName >& InDataLayerInstanceNames |
WorldPartition/DataLayer/WorldDataLayers.h | ||
TArray< const UDataLayerInstance * > GetDataLayerInstances
(
const TArray< FActorDataLayer >& InActorDataLayers |
WorldPartition/DataLayer/WorldDataLayers.h |
GetDataLayerInstances()
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
virtual TSet< TObjectPtr < UDataLayerInstance > > & GetDataLayerInstances()
GetDataLayerInstances()
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
virtual const TSet< TObjectPtr < UDataLayerInstance > > & GetDataLayerInstances() const
GetDataLayerInstances(const TArray< UDataLayerAsset * > &)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const TArray < UDataLayerAsset * > & InDataLayersAssets
) const
GetDataLayerInstances(const TArray< const UDataLayerAsset * > &)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const TArray < const UDataLayerAsset * > & InDataLayersAssets
) const
GetDataLayerInstances(const TArray< FName > &)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const TArray < FName > & InDataLayerInstanceNames
) const
GetDataLayerInstances(const TArray< FActorDataLayer > &)
| Name | GetDataLayerInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
TArray < const UDataLayerInstance * > GetDataLayerInstances
(
const TArray < FActorDataLayer > & InActorDataLayers
) const