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This class is deprecated and only present for backward compatibility purposes. Instead of using FActorDatalayer, directly save the DataLayerInstanceFName if the DataLayer not exposed in data. If the DataLayer is exposed in Data, then use DataLayerAssets.
| Name | FActorDataLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ActorDataLayer.h |
| Include Path | #include "WorldPartition/DataLayer/ActorDataLayer.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorDataLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/ActorDataLayer.h | |||
FActorDataLayer
(
const FName& InName |
WorldPartition/DataLayer/ActorDataLayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The name of this layer | WorldPartition/DataLayer/ActorDataLayer.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator FName() |
WorldPartition/DataLayer/ActorDataLayer.h | ||
bool operator==
(
const FActorDataLayer& Other |
WorldPartition/DataLayer/ActorDataLayer.h |