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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FName > GetDataLayerInstanceNames
(
const TArray< const UDataLayerAsset* >& InDataLayersAssets |
WorldPartition/DataLayer/WorldDataLayers.h | ||
TArray< FName > GetDataLayerInstanceNames
(
const TArray< FActorDataLayer >& InActorDataLayers |
WorldPartition/DataLayer/WorldDataLayers.h |
GetDataLayerInstanceNames(const TArray< const UDataLayerAsset * > &)
| Name | GetDataLayerInstanceNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
TArray < FName > GetDataLayerInstanceNames
(
const TArray < const UDataLayerAsset * > & InDataLayersAssets
) const
GetDataLayerInstanceNames(const TArray< FActorDataLayer > &)
| Name | GetDataLayerInstanceNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
TArray < FName > GetDataLayerInstanceNames
(
const TArray < FActorDataLayer > & InActorDataLayers
) const