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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ARectLight
Description
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.
Virtual Inheritance
- AActor::EditorApplyScale → ARectLight::EditorApplyScale
| Name | EditorApplyScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/RectLight.h |
| Include Path | #include "Engine/RectLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/RectLight.cpp |
virtual void EditorApplyScale
(
const FVector & DeltaScale,
const FVector * PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
)