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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.
Derived Overrides
- ADecalActor::EditorApplyScale
- ALODActor::EditorApplyScale
- APlanarReflection::EditorApplyScale
- APlaneReflectionCapture::EditorApplyScale
- APointLight::EditorApplyScale
- ARadialForceActor::EditorApplyScale
- ARectLight::EditorApplyScale
- ASphereReflectionCapture::EditorApplyScale
- ASpotLight::EditorApplyScale
- ATriggerBox::EditorApplyScale
- ATriggerCapsule::EditorApplyScale
- ATriggerSphere::EditorApplyScale
| Name | EditorApplyScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
virtual void EditorApplyScale
(
const FVector & DeltaScale,
const FVector * PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
)