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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
ARectLight |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/RectLight.h |
| Include Path |
#include "Engine/RectLight.h" |
Syntax
UCLASS (ClassGroup=(Lights, RectLights), ComponentWrapperClass, MinimalAPI, Meta=(ChildCanTick))
class ARectLight : public ALight
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| RectLightComponent |
TObjectPtr< class URectLightComponent > |
|
Engine/RectLight.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category="Light"
- Meta=(ExposeFunctionCategories="RectLight,Rendering|Lighting")
|
Functions
Public
Overridden from AActor
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void EditorApplyScale
(
const FVector& DeltaScale,
const FVector* PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
)
|
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
Engine/RectLight.h |
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