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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI
Classes
Typedefs
| Name | Description |
|---|---|
| FNavAllocator |
Enums
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | FNavigationSystem::BoxesAreSame
(
const FBox& A, |
||
| constexpr FBox | FNavigationSystem::InvalidBoundingBox
(
ForceInit, |
||
| bool | FNavigationSystem::IsInBaseNavmesh
(
const UObject* Object |
Objects placed directly in the level and objects placed in the base navmesh data layers are in the base navmesh. | |
| bool | FNavigationSystem::IsLevelVisibilityChanging
(
const UObject* Object |
Returns true if the visibility of the owning level is currently changing (loading/unloading). | |
| bool | FNavigationSystem::IsValidLocation
(
const FVector& TestLocation |
Variables
| Type | Name | Description | |
|---|---|---|---|
| const float | FallbackAgentHeight | Used as a fallback value for navigation agent height, when none specified via UNavigationSystemV1::SupportedAgents | |
| const float | FallbackAgentRadius | Used as a fallback value for navigation agent radius, when none specified via UNavigationSystemV1::SupportedAgents | |
| constexpr FVector | InvalidLocation |