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Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithActorElement
- IDatasmithCustomActorElement
- IDatasmithDecalActorElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithDecalActorElement : public IDatasmithCustomActorElement
Functions
Type | Name | Description | |
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const TCHAR * | Get the path name of the Material associated with the actor | |
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FVector | Get the Decal element size | |
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int32 | GetSortOrder () |
Get the order in which Decal element is rendered. |
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void | SetDecalMaterialPathName
(
const TCHAR* |
Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material |
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void | SetDimensions
(
const FVector& |
Set the Decal element size |
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void | SetSortOrder
(
int32 |
Set the order in which decal elements are rendered. Higher values draw later (on top). |