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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/IDatasmithDecalActorElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
Include | #include "IDatasmithSceneElements.h" |
void SetDecalMaterialPathName
&40;
const TCHAR &42;
&41;
Remarks
Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material